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	<title>About the Living Things</title>
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		<title>About the Living Things</title>
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		<title>Let me introduce you&#8230;</title>
		<link>http://aboutlivingthings.wordpress.com/2011/11/14/let-me-introduce-you/</link>
		<comments>http://aboutlivingthings.wordpress.com/2011/11/14/let-me-introduce-you/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 12:49:31 +0000</pubDate>
		<dc:creator>clawsa</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Carapace a videogame project What is it? Carapace will be a simple 2D platformer, developed in actionscript3 with the flixel framework, and will be distributed freely via web once completed. The gameplay Carapace will be a small but polished interactive experience to be played in one brief session (about 15-30 min. of gameplay). It will play like a little marathon: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aboutlivingthings.wordpress.com&amp;blog=8408359&amp;post=85&amp;subd=aboutlivingthings&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><em><span style="color:#b08c5d;">Carapace</span></em></p>
<p style="text-align:left;"><span style="color:#888888;">a videogame project</span></p>
<p><img class="size-full wp-image-137 alignnone" style="border-color:initial;border-style:initial;border-width:0;" title="salaryman&amp;knight" src="http://aboutlivingthings.files.wordpress.com/2011/11/salarymanknight.png?w=500&#038;h=162" alt="" width="500" height="162" /></p>
<p><strong>What is it?</strong></p>
<p><em>Carapace</em> will be a simple 2D platformer, developed in actionscript3 with the flixel framework, and will be distributed freely via web once completed.</p>
<p><strong>The gameplay</strong></p>
<p><em>Carapace</em> will be a small but polished interactive experience to be played in one brief session (about 15-30 min. of gameplay). It will play like a little marathon: no savegame, big health bar and no health pickups.</p>
<p>Actually, no pickups at all; instead, the core mechanic of <em>Carapace</em> will be <strong>inverse</strong> character progression. <em>Dropdowns</em>. I have yet to nail all the details and the background story, but basically it will play something like this:</p>
<p>you start the game as a pretty big and clunky knight, in what appears to be a traditional fantasy setting (on a traditional fantasy quest). After a few easy fights (you&#8217;re almost invincible in your heavy armor), you encounter some little physical obstacles in your path; to go on, you must leave some pieces of your armor on the ground (small pieces at first, like the helm or the shoulder pads) to gain a little bit of agility. As you go on, you encounter stronger enemies and bigger obstacles, so you keep getting weaker, but also faster and more agile; you acquire a little different moveset every time you drop something (example: no jump &#8211;&gt; little jump &#8211;&gt; normal jump &#8211;&gt; running/long jump &#8211;&gt; ability to climb over ledges &#8211;&gt; wall jump etc.). In the end, what remains is only a man and his suit.</p>
<p>The (only) level, will spawn vertically, with numerous floors, and slowly becomes a strange mix of classic fantasy and &#8217;80s corporate office hell (it&#8217;s tied in some ways to the story, but more on that later)</p>
<p><strong>Development</strong></p>
<p>First of all, I&#8217;m doing this to <em>learn</em>; I would like to make games for a living, I already know the basics of programming, but I&#8217;m a total rookie regarding game mechanics and programming (on the other hand, I&#8217;m kinda experienced in doing graphics). For this reason I&#8217;m starting this devlog, which will be published here and in some other places; I will need help! :)</p>
<p>Of course I will be doing this on my spare time, so no daily updates, hopefully once a week, I already expect a long long development time.</p>
<p><strong>First Milestone</strong></p>
<p>Get the hang of flixel and platform physics/control and implement the first character, the guy in a suit with sword and shield.</p>
<p><strong>Soon </strong><span style="color:#888888;">(hopefully)</span></p>
<p>First animations for the main character (which you can already see somewhere around here), and maybe some moveset scheme.</p>
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			<media:title type="html">clawsa</media:title>
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			<media:title type="html">salaryman&#38;knight</media:title>
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